The Application of Runge-kutta Method to Radar Ray Tracing 龙格-库塔方法在雷达射线描迹中的应用
This paper presents a quick ray tracing algorithm of surfaces of revolution based on hybrid bounding volume. 针对旋转曲面场景提出一种基于综合包围盒技术快速光线跟踪算法。
A real ray tracing method was used to simplify the optical design of a Gaussian beam shaping system. 研究了真实光线追迹优化光学系统的方法以简化高斯光束整形系统的光学设计。
For interactive ray tracing, this paper proposes a hardware architecture design of ray-triangle intersection. 为了实现实时性的光线追踪平台,提出了一种光线与三角形求交算法的硬件架构设计。
Ray Tracing and Wavefront Reconstruction Based on Structured-Light Imaging 基于结构光的光线追迹与波前重建方法
Study on Reflection Coefficient Based on Time-domain Ray Tracing 基于时域射线跟踪法的反射系数研究
The paper explains the formation of radio holes in atmospheric duct based on ray tracing method, provides approximate expressions to determine the initial position of radio holes. 该文用射线跟踪法解释了大气波导中无线电盲区的形成原因,导出了计算无线电盲区起始位置的近似公式。
Ocean Channel Analysis Method Based on Ray Tracing Theory 基于RayTracing理论的海洋信道分析方法
Therefore, in this paper, we chose the shortest ray path, developed ray tracing algorithm and basic p. 本文选用最佳路径法,研究出适用于转换波的射线追踪基本流程。
The Algorithms of Ray Tracing Used in Computer Aided Headlamp Design 计算机辅助前照灯设计中的光线跟踪算法
The Research and Implementation of GPU-based Ray Tracing Algorithm 基于GPU的光线跟踪算法研究与实现
A ray tracing model is used to deal with correlated scattering by denser dispersoid. 本文应用分层模型处理较高浓度的弥散体产生的相关散射。
A parallel process method of ray tracing is proposed based on a BSP tree. 提出了一种基于BSP树的光线跟踪并行处理方法。
Design and Implementation of Interactive Ray Tracing Algorithm Based on GPU 基于GPU交互式光线跟踪算法的设计与实现
The Design and Realization of Two-dimensional Blocky Model Ray Tracing 二维块状模型射线追踪方法设计与实现
To improve the speed, accelerating algorithm for ray tracing was studied and compared and a ray tracing algorithm based on octree data structure was presented. 为了提高光线追踪速度,在研究和比较各种光线跟踪算法的基础上,提出了一种基于八叉树数据结构的光线追踪算法。
According to the micro changing and wave front rebuilding of3D ray tracing, we proposed a quick arithmetic applying to3D complex medium seismic wave traveling time. 基于三维射线跟踪的微变网络方法和波前重建思路,提出一种适用于三维复杂介质地震波走时的快速算法。
The3D wavefront construction method ray tracing can ensure stabile and reasonable density of rays, avoid the shadow problems in those traditional methods for ray tracing. 三维波前重建法射线追踪过程中可以保证稳定合理的射线密度,克服了常规射线追踪方法存在阴影区的问题。
Based on the three-dimensional ray tracing and aberration calculations, the off-axis mirror line focus system used in SERC Rutherford Appleton Laboratory is analyzed. 基于三维光线追迹的象差计算,对卢瑟福实验室用离轴球面反射线聚焦系统作了分析。
Tent law and ray tracing method were used to simulate the multipath propagation characteristic of microwave in rectangular tunnel. 运用射线法和帐篷定律模型对空直矩形隧道微波载波的多径传播特性进行了仿真研究。
A new method based on phase tracking algorithm and ray tracing algorithm is proposed for measuring the three-dimensional ( 3-D) shape of object in water. 提出一种基于相位追踪和光线追迹算法测量水中物体三维形貌的新方法。
Calculation of Light Power Coupled from a Cylindrical Scintillator into Optical Fiber Using Monte Carlo Ray Tracing Method MonteCarlo有限元射线追迹法计算圆柱形闪烁体与光纤的耦合功率
The simulative data have little difference with the actually measured data which indicated that the radiation transfer model based on forward ray tracing is effective. 结果表明,模拟数据与实测数据偏差不大,验证了正向光线跟踪的辐射传输模拟是有效的。
The phase changes in the imaging process can be tested accurately by the phase-shifting technique and then used for ray tracing to get the spot diagram. 以结构光条纹相位为信息载体,采用相移技术精确地测量结构光条纹成像过程中相位的变化,实现高分辨的光线追迹,得到点列图。
Survey of ray tracing in volume rendering 光线跟踪方法在体绘制中的应用与发展
Ray tracing also implies that children swimming in a negative-index pool would appear to float above the surface. 光迹追踪同时也意味著,在充满负折射率材料的池子里游泳的小孩,看起来会像是浮在池面上。
There are two ways to generate a three-dimensional image for a two-dimensional screen: rasterization and real-time ray tracing. 目前有两种方式能够在二维屏幕上实时绘制3D图像:传统的光栅化方式以及实时光线追踪方式。
Propagation of light rays through an axicon and the equivalent waveguide system of double-axicons resonator was analyzed by using ray tracing method. 利用光线追迹法对光线通过锥透镜和双锥透镜谐振腔的等效波导系统进行了分析。
The analysis is based on the geometrical optics, and simulated by ray tracing with optical design software ZEMAX. 利用几何光学方法进行了分析,采用ZEMAX光学设计软件实现光线追迹进行模拟。
Diffraction ray tracing of GTD on the cone and cylinder 圆锥体与圆柱体的几何绕射理论绕射线寻迹